Quick Tips

        Quick Tips Interface 3D Editor UV/Image Editor Return

3D Editor

Split a Face by Triangulation


• Select and edge and subdivide, then select the faces adjacent to the new

vertex and press CTRL + T-KEY to triangulate.

Split a Face by Adding an Edge


• Select and subdivide an edge then select two vertices and join by pressing

the J-KEY (instead of the F-KEY which will retain the face underneath

as one face).

Merge Faces


• Select two or more adjacent faces and press the F-KEY to merge into

one face.

Hide/Show Manipulator Widget


• Pressing CTRL +SPACEBAR can quickly hide the Manipulator Widget.

Pressing CTRL +SPACEBAR toggles it back into view. It took me a while

to start using the Manipulator Widget to drag vertices, edges, etc. but once

I started I found it is a fast way to manipulate meshes. Still, there are

times when one finds it gets in the way. And when that happens

CTRL +SPACEBAR is very useful.

Freely Move Objects with the Manipulator Widget

(White Circle)

• Grabbing the white circle of the Manipulator Widget allows one to

freely move a selected object. (Grabbing one of the handles allows

one to move the object along the respective axis.)

Hide/Show the 3D Cursor

(Enhanced 3D Cursor Addon)

• Unfortunately, there is no keyboard shortcut to toggle the Blender’s cursor

on and off. The best one can do is to install the Enhanced Cursor Addon.

This gives one a button in the Numeric Properties (N-KEY) Enhanced

Cursor Addon Panel that will toggle Blender’s cursor on and off.

Flip Faces


• I frequently find that I need to flip face normal. Selecting the face or

faces and pressing CTRL + F-KEY does the trick. I used to have my own

custom-made keyboard shortcut until I found this one.

Circle Select


• There are several ways to select vertices, edges and faces. Increasingly,

I am finding the Circle select (C-KEY) the method of choice for multiple


• Press the C-KEY (with your left hand) to enter Circle Select Mode,

LMB select the vertices, edges or faces (with your right hand), then press

RMB (with your right hand) to confirm the selection. You can confirm the

selection by pressing either the SPACEBAR, ENTER, RETURN or ESCAPE

but by using RMB you don’t have to take your hand of the mouse.

NumberPad Keys

(“.”-KEY, “+”-KEY and “-”-Key)

• One quickly get on to using NUMPAD KEYs 1, 3 and 7 with or without

the CTRL-KEY to change views and NUMPAD-5 to switch between

Perspective and Orthogonal views. But equally useful are

NUMPAD KEYs “.”, “+” and “-”.

• NUMPAD-“.” zooms in on the current selection. This keyboard shortcut

soon becomes one of the most used when using Blender to make

Trainz assets.

• NUMPAD-“+” and NUMPAD-“-”zoom in and out which, of course,

you can easily do with the mouse wheel. But, for me, using

NUMPAD-“+” and NUMPAD-“-” gives finer control.

Convert Menu


• Not used often, but a built-in keyboard shortcut that comes in handy,

for example, when building hand rails, is ALT + C-KEY. This combination

brings up the Convert menu so you can quickly select to convert a

“Curve from Mesh(Text)” or “Mesh from Curve(Meta/Surf/Text)”.


(D-KEY > RMB or X, Y or Z-KEY > Drag or Number)

• If you have used Blender then you know that the D-KEY is used to

duplicate a selected mesh or portion thereof. But there are several

ways you can precede after making your duplicating your selection.

• You can RMB click to fix the duplicate in place. You can then move it

to a new location, e.g., by pressing the G-KEY and dragging.

• Alternatively, you can drag it to a new location of press the X-, Y- or

Z-KEY to constrain the movement to one of the axis then drag.

• Alternatively, you can constrain the movement to one axes then

enter a numeric value to move it a fixed distance along the selected axes.

• Finally, and perhaps the most useful, you can use the transform

snapping to position the selection to a specific location.

Transform Snapping

(SHIFT +TAB or Mouse Option Key)

• Toggling Transform Snapping on and off is something I tend to do a lot

and I find its keyboard shortcut (SHIFT + TAB) a somewhat cumbersome

key combination to invoke quickly.

• So I have programmed one of my mouse option keys, which is right under

my thumb, to toggle transform snapping on and off more quickly. I most

frequently use vertex snapping so I have it set in my startup file


Fine Control when Moving a Mesh


* SHIFT + G-KEY gives fine control when moving an object.

(This also works in the UV/Image Editor.)


Last updated: March 11, 2015