MBC BLENDER ANIMATION

Posted:

Updated:

March 20, 2017

April 30, 2018

The Rocket

A PDF file of this tutorial is available here.

A copy of the starting Blender file Rocket01.blend is available here.

A copy of the finished Blender file Rocket25.blend is available here.

A copy of the texture file texture.tga is available here.


A copy of a T:ANE compatible CDP file for the back bogey 

   (Rocket locomotive - Back Bogey) is available here.

A copy of a T:ANE compatible CDP file for the front bogey 

   (Rocket locomotive - Front Bogey) is available here.

A copy of a T:ANE compatible CDP file for the Rocket locomotive 

   (Rocket locomotive) is available here.


In the previous tutorials I animated train wheels and a steam driven piston drivetrain. In this tutorial I am going to put the two together and animate Neal Hirsig’s model of the Rocket locomotive. Note that this is not a repeat of Neal Hirsig’s animation, which works well in Blender but is not exportable to Trainz. The model in this tutorial has been scaled for Trainz and the finished  model can be exported to Trainz complete with animation.

  • Download and place the starting model, Rocket01.blend and the texture.tga texture file in a project folder (e.g., named ‘The Rocket’).


  • Open the file in Blender.

Notice that it consists of a Body mesh and four sets of wheels. The right piston drivetrain has been removed, as it will be mirrored from the left. The left piston drivetrain consist of the Piston Rod, Link Pin, Connecting Rod and Crank Pin. The right front wheel has been turned so the crank is 90° to the crank of the left front wheel.

  • Select each of the meshes to identify their location.

Figure 1.

Click on image to enlarge/reduce.