Blender for Trainz

        Table of Contents UV/Image Editor    Align    Vertices  Horizontally    Vertically    Center    Selection    Delete    Images    Duplicate    Window    Export UV    Layout    Grab/Move    Hide    Reveal    Image    New    Open    Save    Islands    Average    Scale    Island    Pack    Pan    Properties    Panel    Rotate    Scale    Select    Deselect    Select    Deselect    All    Select    Border    Select    Circle    Select    Island    Select    Lasso    Selection    Mode    Selection    Sync    Zoom

Align Vertices Horizontally and Vertically

Access:

Keyboard shortcut:

RMB > SHIFT + RMB > S-KEY > Y-KEY > “0” (Horizontal)

RMB > SHIFT + RMB > S-KEY > X-KEY > “0” (Vertical)

Mode:

UV/Image Editor

Panel:

None

Menu:

None

Description:

There is an easy way to align vertices both horizontally and vertically in the UV/

Image Editor that is very handy. The two or more vertices are selected and then,

for horizontal alignment, the Y-axis value is scaled to “0”.

Note:

I’m not sure which axis (X or Y) corresponds to the U and V axes in the

UV/Image Editor. I’ll call X-axis (horizontal axis) the U-axis, and Y-axis

(vertical axis) the V-axis. In any event, you use the keyboard keys “X”

for the horizontal axis and “Y” for the vertical axis.

To Use the Tool:

Select the Vertices to be aligned.

Press the S-KEY to scale followed by the Y-KEY to constrain the scaling

to the Y-axis and then type “0”.

Press the S-KEY to scale followed by the X-KEY to constrain the scaling

to the X-axis and then type "0".

Let’s Try It:

Setup

• Open Blender and drag on the hatched area in the upper right-hand

corner

of the 3D Editor to create a second 3D Editor Frame.

• In the left-hand corner of the left-hand 3D Editor’s header LMB click on

the Editor Selection Icon and select UV/Image Editor.

Hover the mouse cursor over the UV/Image Editor and press the F-KEY

to expand the UV grid.

• In the 3D Editor Edit Mode select (A-KEY) the Default Cube.

Press the U-KEY then select from the Popup Menu Smart UV Project

and LMB click OK.

• In the UV/Image Editor select a face and move (G-KEY and Drag)

it to distort it form the other faces.

Select (RMB) a vertex and move (G-KEY and Drag)

it to isolate the face horizontally and vertically.

End of setup

Select the Vertices to be aligned horizontally.

Press the S-KEY to scale followed by the Y-KEY to constrain the scaling

to the Y-axis and then type “0”.

Select the Vertices to be aligned vertically.

Press the S-KEY to scale followed by the X-KEY to constrain the scaling

to the Y-axis and then type “0”.

Additional Comments:

This trick also works in the 3D Editor’s Edit Mode. Although I tend to use it in the

UV/Image Editor.

In addition, it can be used to flatten selected vertices.

For More Information:

How to align a cluster of points

 

Last updated: October 18, 2015

 

Click on image to enlarge

 

Click on image to enlarge

 

Click on image to enlarge

 

Click on image to enlarge

 

Click on image to enlarge

 

Click on image to enlarge

 

Click on image to enlarge