Mark/Clear Sharp
Access:
Keyboard shortcut:
CTRL + E-KEY > Mark Sharp
CTRL + E-KEY > Clear Sharp
Mode:
3D Editor: Edit Mode
Panel:
None
Menu:
Mesh > Edges > Mark/Clear Sharp
Description:
The Mark/Clear Sharp Tool is used in combination with the Edge Split Modifier. It
allows you to mark edges that you want to remain sharp when you smooth a
mesh. Edges when marked Sharp turn turquoise.
To Use the Tool:
Setup
Switch to the 3D Editor’s Edit Mode and Edge Selection Mode.
Select (RMB) the edge to be marked.
Press CTRL + E-KEY > select Mark Sharp.
(The marked edges will turn turquoise.)
Let’s Try It:
Setup
Open Blender and switch to the 3D Editor’s Edit Mode and
Edge Selection Mode.
Select the Default Cube and delete it (X-KEY > Delete).
Press SHIFT + C-KEY to place the cursor at the origin
(intersection of the axes).
Press Add > Cylinder.
Enlarge (NumPad-+-KEY) so you can see the cylinder
shape better.
End of Setup
Select (ALT/OPT + RMB) the top ring of edges.
Press CTRL + E-KEY > select Mark Sharp.
The marked edges will turn turquoise.
If you a game, Let's smooth the cylinder:
In the Properties Editor, LMB click on the Modifier Icon (a wrench).
LMB click on Add Modifier and under Generate select Edge Split.
In the 3D Editor switch to Object Mode.
Select the cylinder (A-KEY).
In the Tool Shelf under the Tools Tab select Shading > Smooth.
Try it again, but this time don’t mark the seams so you can see
the difference.
Additional Comments:
This is a very useful tool for determining which seams in a mesh you want to
remain sharp when the mesh is smoothed.
For More Information:
Blender Reference Manual, Edges