MakeHuman - Basic Steps
MakeHuman facilitates making human figures for Trainz by creating a high poly
mesh which you can cloth then reduce to a suitable poly count (<500 triangles), or
make a set of figures with suitable poly counts for applying LOD (Level Of Detail).
Saving a model with 1,000 to 2,000 triangles and using it to make additional models
with different poses and clothing can further facilitate modeling.
In this tutorial I will walk you through making a mesh in the 2,000 triangle range for
creating multiple poses and adding various clothing. We will then reduce this mesh
to about 1,000 triangles and then to less than 500 triangles, as determined using
PEV’s Trainz Mesh Viewer 2. The latter mesh may be suitable on its own for
installing in Trainz. If you wish to have more detail you can install all three meshes
using different LODs (Level of Detail).
To simplify this tutorial we will use some of the clothing that come with
MakeHuman. You can also make your own clothing using the Make Clothes Add-on
that comes with MakeHuman as part of the Blender Tools Add-on package. I’ll cover
Make Clothes is another tutorial.