Blender for Trainz

        Table of Contents Modeling Methods Edge Extrusion Introduction Step 01: Reference Images Step 02: Background Images Step 03: Extrude Side Step 04: Contour    Sides Step 05: Side Creases Step 06: Hood Crease, Grill Step 07: Front Bumper, Headlight Step 08: Back Step 09: Windows Step 10: Wheels Step 11: Separating Parts Step 12: Texture Image Step 13: Materials, Textures Step 14: UV Mapping Step 15: Export from Blender Step 16: Import into Trainz

Modeling the 2010 Ford F250

Introduction

The Edge Extrusion Method, also know as the Face Modeling or Poly-to-Poly

Modeling, is used to model organic shapes, that is, shapes with curves surfaces. The

idea is to build a “skin” over the model starting with one face (a Plane Primitive)

and extruding edges to form additional faces.

An important part of the modeling process is to form only quad (four sided faces),

at least in the initial stages of modeling so that the Loop Cut and Slide Tool can be

used to subdivide faces to add more geometry (faces). This allows adding more

detail where needed to model the curves more accurately. Very detailed models of

the subject can be constructed. But for games purposes, i.e., Trainz, the final

stages of modeling will involve removing faces to reduce the poly count as much as

possible, and, perhaps, applying LOD (Level of Detail), to achieve a model that will

not impact game performance adversely.

In this tutorial we are going to model the 2010 Ford F250.

 

Last updated: January 7, 2016

 

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