Table of Contents
Introduction
The Process of Making a Trainz Asset
Online Blender Tutorials for Beginners
Getting Started
Blender Exporter and Trainz Importer
Paint and Vector Software for Model Design and Texturing
3 Steps to Creating a Trainz Asset
Step 2: Adding Material and Texture
Step 3: Exporting from Blender and Importing into Trainz
Modeling Methods
Face Extrusion (Box)
Step 02: Modeling - Dimensions
Step 06: Modeling - Front Facade
Step 10: UV Mapping
Step 04: Modeling - Ears and Tail
Loop Subdivide
Step 02: Modeling - Loop Cutting
Edge Extrusion (Poly -to-Poly)
Step 01: Modeling - Reference Images
Step 02: Modeling - Background Images
Step 03: Modeling - Extrude Side
Step 04: Modeling - Contour Sides
Step 05: Modeling - Side Creases
Step 06: Modeling - Hood Creases, Grill
Step 07: Modeling - Front Bumper, Headlight
Step 11: Modeling - Separating Parts
Stick Build
Step 03: Modeling - Tinsmith's Shop
Step 04: Modeling - Front Facade
Sculpt
Stone Wall
Make Human
Step 02: Create MakeHuman 1591 Proxy
Step 04: Reducing Poly Count - Clothing
Step 05: Reducing Poly Count - Human
Step 09: Redicing Poly Count - <500
Specific Subjects
Paint Mode
Topology
UV Mapping
Zero Brush
Modifiers
BlenderTools
General Tools
3D Editor Tools
Shading Modes
Object Mode Tools
Apply/Clear - Location, Rotation, Scale