Blender for Trainz

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Table of Contents

Introduction

The Process of Making a Trainz Asset

Website Format

Online Blender Tutorials for Beginners

Getting Started

Installing Blender

Blender Exporter and Trainz Importer

Paint and Vector Software for Model Design and Texturing

Blender’s Interface

Blender's 3D Editor

Selection and Navigation

Blender's UV/Image Editor

Selection and Navigation

Information Editor

Outline Editor

Properties Editor

3 Steps to Creating a Trainz Asset

Preparation

Step 1: Modeling

Step 2: Adding Material and Texture

Step 3: Exporting from Blender and Importing into Trainz

Modeling Methods

Face Extrusion (Box)

Law Office

Step 01: Modeling - Design

Step 02: Modeling - Dimensions

Step 03: Modeling - Roof

Step 04: Modeling - Side Eves

Step 05: Modeling - Rear Eve

Step 06: Modeling - Front Facade

Step 07: Modeling - Cleanup

Step 87: Texture File

Step 09: Material and Texture

Step 10: UV Mapping

Grizzly Bear

Step 01: Modeling - Images

Step 02: Modeling - Body

Step 03: Modeling - Face

Step 04: Modeling - Ears and Tail

Step 05: Modeling - Legs

Loop Subdivide

Ranch House

Step 01: Modeling - Design

Step 02: Modeling - Loop Cutting

Step 03: Modeling - Sculpting

Step 04: Modeling - Porches

Step 05: Modeling - Eves

Step 06: Modeling - Dormer 1

Step 06: Modeling - Dormer 2

Step 07: Modeling - Chimneys

Step 08: Modeling - Cleanup

Edge Extrusion (Poly -to-Poly)

2010 Ford F250

Step 01: Modeling - Reference Images

Step 02: Modeling - Background Images

Step 03: Modeling - Extrude Side

Step 04: Modeling - Contour Sides

Step 05: Modeling - Side Creases

Step 06: Modeling - Hood Creases, Grill

Step 07: Modeling - Front Bumper, Headlight

Step 08: Modleing - Back

Step 09: Modeling - Windows

Step 10: Modeling - Wheels

Step 11: Modeling - Separating Parts

Step 12: Texture Image

Step 13: Materials, Textures

Step 14: UV Mapping

Step 15: Export from Blender

Step 16: Import into Trainz

Stick Build

Ross Brother's Hardware

Step 01: Modeling - Design

Step 02: Modeling - Store

Step 03: Modeling - Tinsmith's Shop

Step 04: Modeling - Front Facade

Step 05: Modleing - Cleanup

Sculpt

Stone Wall

Make Human

Basic Modeling Steps

Step 01: Installation

Step 02: Create MakeHuman 1591 Proxy

Step 03: Import into Blender

Step 04: Reducing Poly Count - Clothing

Step 05: Reducing Poly Count - Human

Step 06: Texture Image

Step 07: UV Re-Unwrap

Step 08: Pose and Export

Step 09: Redicing Poly Count - <500

Specific Subjects

Paint Mode

Topology

UV Mapping

Zero Brush

Modifiers

Edge Split

Mirror

BlenderTools

Installing Blender Add-ons

Keyboard Shortcuts/Access

General Tools

Organize Panels and Panes

Repeat Last

Save, Save as

Screen Layout

Search

Set Dimensions

Splash Screen - Hide

Splitter Widget

Undo, Redo

3D Editor Tools

Add Primitive

Background Images

Center - Selection

Cursor to Origin

Delete

Display Mode

Duplicate

Grab/Move

Hide/Reveal

Manipulator Widget

MeasureIt

Pan and Rotate View

Pivot Point

Planes from Images

Rotate

Scale

Select/Deselect

Select/Deselect - All

Select - Border

Select - Circle

Select - Lasso

Shading Modes

Smooth/Flat Shader

Snap - 3D Cursor

Snap - Mesh

View - All

Zoom

Object Mode Tools

Add - One-Vertex Object

Apply/Clear - Location, Rotation, Scale

Join

Layers

Edit Mode Tools

Accessing Tools

Bevel

Bridge - Edge Loops

Dissolve

Edge - Extension

Edge - Intersect VTX

Edge - Outliner

Edge - Sculpt

Edge - Slice

Edge - Slide

Edge Loops - Delete

Extrude

Flatten

Inset

Knife

Loop Cut and Slide

Make - Edge/Face

Mark/Clear Seam

Mark/Clear Sharp

Merge

Normals - Flip

Normals - Recalculate

Remove Doubles

Rip

Rip Fill

Rotate Edge

Select - Inverse

Select - Linked

Select - Loop

Select - More or Less

Select - Path

Separate

Shear

Solidify

Split

Subdivide

Unwrap

Vertex - Align

Vertex - Connect

Vertex - Slide

Vertex - Smooth

Paint Mode Tools (Zero Brush)

UV/Image Editor Tools

Align Vertices - Horizontally Vertically

Center - Selection

Delete Images

Duplicate - Window

Export UV Layout

Grab/Move

Hide/ Reveal

Image - New Open Save

Islands - Average Scale

Islands - Pack

Pan

Rotate

Scale

Select/Deselect

Select/Deselect All

Select - Border

Select - Circle

Select - Island

Selection - Lasso

Selection - Sync

Zoom

 

Last updated: January 21, 2016